Reasonable Realism Wiki
Edit Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
Prospecting is a big part of the altered game play in [[Harder Ores]], making the player want to explore the surface world in order to find resources, rather than blindly digging around until stumbling into them by accident. This makes the search for ores intentional, predictable, and engaging.
 
Prospecting is a big part of the altered game play in [[Harder Ores]], making the player want to explore the surface world in order to find resources, rather than blindly digging around until stumbling into them by accident. This makes the search for ores intentional, predictable, and engaging.
 
These mechanics exist as part of the standalone mod, Ore Flowers. In 1.10, Ore Flowers is required by Harder Ores, rather than being a separate, cloned, codebase.
 
   
 
== Locating Ore ==
 
== Locating Ore ==
Line 64: Line 62:
 
| Uranium
 
| Uranium
 
|
 
|
1.7 spawns the Primrose (see below)
 
 
|-
 
|-
 
|[[File:Mustard.png|baseline]]
 
|[[File:Mustard.png|baseline]]
Line 115: Line 112:
 
|}
 
|}
 
==Plants (Sand)==
 
==Plants (Sand)==
These plants spawn in the desert or other sandy areas (1.10).  Not all resources have both a grass flower and a desert flower.
+
These plants spawn in the desert or other sandy areas.  Not all resources have both a grass flower and a desert flower.
   
 
[WIP]
 
[WIP]
Please note that all contributions to the Reasonable Realism Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)